Devlog1 -Recruitment System!
Hi!
Hugo here! I'm the programmer for Games Seasonal!
Today I want to talk about our Class and Recruitment System.
Since our project is a Tactis Recruiting new units and team management is a very important part of the gameplay.
Our game have a Character Classes that are different in Stats, Skills and appearance. For that we created a System that will generate Randomized characters.
The system will allow players to recruit units that are different and with distinct stats, Classes also affect permanent stat growth and have a bonus while that character is in that class!
This allows characters to be built in a way that adapts to the playstyle and players are allowed to change any character class giving the typical team building freedom you have in other tactics games.
The class system also has a Growth system with three different tiers that players can unlock for each character once they reach certain points!
Since I spent the time to create the system for our project I decided to expand upon it and build a Game Dev Toolkit for Unity (the engine we are currently using), that includes all the functionalities that we use in our game and some extras .
You can Download it for free here.
ALSO! Major Gameplay update for our Project Coming soon!!
Get DAWN : Day Or Night
DAWN : Day Or Night
A tactics game following a group of civilians trying to survive in times of war.
Status | Prototype |
Author | Games Seasonal |
Genre | Strategy, Role Playing, Survival |
Tags | 2D, Isometric, Perma Death, Pixel Art, Tactical RPG, Turn-based, Turn-based Strategy, War |
More posts
- First Update!Jul 03, 2022
- Devlog0 -Starting Our Jorney!May 05, 2022
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